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Do not SCREAM. (A Peace Center VR Experience)

This is a simple VR experience to demonstrate the potential of VR as an immersive medium which allows users to be embodied in the character, narrative and experience.

This is a simple VR experience to demonstrate the potential of VR as an immersive medium which allows users to be embodied in the character, narrative and their experiences.

This is a simple VR experience to demonstrate the potential of VR as an immersive medium which allows users to be embodied in the character, narrative and their experiences.

The user spawns in a lift and is allowed to explore the digital world which is a representation of the now-defunct mall, Peace Center.

The user spawns in a lift and is allowed to explore the digital world which is a representation of the now-defunct mall, Peace Center.

The world is modelled in Maya, run in Unity and enabled by the VRChat server.

The world is modelled in Maya, run in Unity and enabled by the VRChat server.

The atmosphere of Peace Center is distilled from the author's experience walking around the dingy mall at midnight. Despite is dated design, Peace Center holds its nostalgic charm of time gone by.

The atmosphere of Peace Center is distilled from the author's experience walking around the dingy mall at midnight. Despite is dated design, Peace Center holds its nostalgic charm of time gone by.

Peace Center carpark.

Peace Center carpark.